Healing
Healing is obviously a non-combat ability meant for restoring an ally and healing their wounds, as well as easing the pain of combat. Those skilled enough in its use can even potentially restore the dead to life.
Healing Levels
- Can heal bruises and very small scratches
- Small cuts
- Fairly severe injuries (claw scratches, large lacerations...)
- Extreme injuries (3rd degree burns, removal of minor extremities such as toes or tail-tips...)
- Life-threatening wounds (Extreme cuts, removed patches of flesh, minor dismemberment as such as recently removed legs...)
- Healer's body starts to automatically regenerate and heal at an accelerated rate.
- The effort required to heal numerous injuries becomes significantly less by this time.
- Regeneration rate increases, making wounds stay for only a short time-period.
Resurrection: 10% chance of success. Needs to be within 10 minutes. Involves kissing the one to be revived. - Resurrection: 15% success chance. Within 3 hours.
- Regeneration speeds up even more, making minor wounds pointless and even loss of limbs can be healed given a few minutes.
Resurrection: 30% success chance. Before the body is cold.
Notes
- More extreme injuries can be healed before the level they're indicated on, however it will be too taxing for the user to heal them completely. Any healing will have to be done repeatedly over time until the injury is completely healed.
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