Metal
This power revolves around the use of metal, whether it be iron, gold, silver, or steel. If it's metallic, it can be affected by this ability.
Metal Levels
- Can manipulate traces of metal.
- Can manipulate larger pieces of metal. Able to detect different types of metals that are very close by.
- Can move chunks of metal materials around.
- Traces of metal form between the scales, giving a very light defensive boost.
- The user can form metal armor over their claws, reinforcing their claws and doing more damage with attacks involving them. Metal-sensing ability upgrades, so they can detect metals in a larger range. It's also easier to tell metals apart.
- The metal spreads so it's over the scales instead, providing more defense and becoming a little heavier. The user can form spikes on their back out of metal, providing a defense that can hurt enemies.
- Spike defense gets stronger and the spikes are bigger, causing more damage. The user can easily do a lot of damage just throwing themselves at the enemy.
- The Metal on the user thickens into harder armor, becoming even heavier and providing even more defense.
Metal-sensing ability upgrades further, so metals can be detected from very far away. Common metals are very easy to tell from rarer materials. - All metal the user wears or uses becomes weightless to them. They still weight as much as the metal would dictate... they just move as if they aren't so burdened.
- Body armor becomes extremely hard and heavy, making it difficult to pentrate. Spike Defense becomes even bigger and harder. Metal-detection becomes strongest, allowing detection in a large area. It's extremely easy to tell metals apart, even from far away.
Notes
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